That said, it isn't always 100% possible, and I imagine it only really makes the target be considered a lot scarier, so if it thinks its a good idea, it might ignore it.Įliminate probably makes it way more attractive a target, so it overwelms a lot of it's self preservation, but presumably, not all of it. And yes, the "Dance until CR drops below reasonable" is kinda annoying.Īvoid, well, it seems to work, mostly. Ion, well, you need support to make best use of ion. Ion and teleporting, well, The Hyperion doesn't do AI well at all, and has been extremely nerfed, presumably because too strong for Human and too weak for AI and issues. So the target is more bold because it has support, and the support is more bold, but is reluctant to get too far away from its host. My assumption is that Escort means a ship will try to keep close to its host. Yes, I can see why this is a complex problem. That said, having it be mutual-ish, where both sides support the other one, Except then there wouldn't be a host ship for the supporting ships to follow around. Well, aside from not having equal number of ships to enemy ships be called to escort, but rather some number, or some specific ships, depending on your commands. Basically, enemy ships between the ship and its orders are trouble. a ship told to "Defend" a location will not be able to get there. Setting defend/rally task force/etc orders can also definitely be used to spread ships out and generally maneuver them how you need to - though, yeah, there are some cases where e.g. So, generally speaking, eliminate works for nearby ships that have a clear shot at the target. The "right" behavior would probably be to disengage, then go behind its own lines to the other flank, and then engage the target, but that's outside of what the AI can really do - it doesn't work with concepts on that level, and can't really plan ahead in that way. To my knowledge/in my experience, "Eliminate" works the way it's "supposed" to, but a ship can definitely get zoned out, especially if it starts out being far away and there are enemies in the way.įor example, if you tell a ship to "eliminate" something across the battlefield from it, chances are it'll get bogged down. I wonder if some of this is a question of expectations.
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